I am thrilled to share my work on "Project Black" with you all. The project was in development at Fishlabs but unfortunately got canceled.
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I mainly worked as a Lead 3D Artist on this project and was responsible for setting up pipelines, asset creation and providing feedback.
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The goal of the scene was to define the overall art style and asset/level pipeline.
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This was of course a team effort and I'm very proud of what we achieved together.
Sadly we won't get the chance to make a final game out of it.
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I like to thank all the talented people @Fishlabs who shared this ride with me and contributed to what you see in this post.
Art Director:
https://www.artstation.com/mickaelballoul
3D Environment Lead:
Myself
and
https://www.artstation.com/josephhobbs
Concept by
https://www.artstation.com/timokujansuu
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Credits for the ingame screenshots:
3D Environment Art:
https://www.artstation.com/3dlix
https://www.artstation.com/sebi
https://www.artstation.com/per_lars_obenhaupt
https://www.artstation.com/niklaskirchmer
https://www.artstation.com/nikogesell
https://www.artstation.com/denisnovikov
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VFX:
https://www.artstation.com/heinson
https://www.artstation.com/yifangong
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Lighting:
https://www.artstation.com/vivianadegiuseppe
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Tech art:
https://www.artstation.com/marrrek79
https://www.artstation.com/warby
https://www.artstation.com/marvinwaerzner